Large Town: Jênoze-g̈êi Fêqê

Jênoze-g̈êi Fêqê

Jênoze-g̈êi Fêqê
Example Iron Elven architecture.
StateDalandic Empire
ProvenceÈjila Provence
Sub ProvenceBellrock Dutchy
RegionNojubuz̄udenuku Moorland
Founded780
Community LeaderMaster Glegado Trtêpí
Area6 km2 (2 mi2)
Average Yearly Temp23°C (73°F)
Average Elevation1348 m (4422 ft)
Average Yearly Precipitation268 cm/y (105 in/y)
Population1570
Population Density261 people per km2 (785 people per mi2)
Town AuraAbjuration
Naming
Native nameJênoze-g̈êi Fêqê
Pronunciation/ʤɘˈnoze/ /ˈg̃ɘi/
Direct Translation[azure] [vanilla]
Translation[Not Yet Translated]

Jênoze-g̈êi Fêqê (/ʤɘˈnoze/ /ˈg̃ɘi/ [azure] [vanilla]) is a temperate Large Town located in Bellrock Dutchy, Èjila Provence, within the Dalandic Empire.

The name Jênoze-g̈êi Fêqê is derived from the Iron Elvish language, as Jênoze-g̈êi Fêqê was founded by Scarab Beetle Swarm Fyênm, who was culturaly Iron Elven.

Climate

Jênoze-g̈êi Fêqê has a yearly average temperature of 23°C (73°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cool 19°C (66°F). Jênoze-g̈êi Fêqê receives an average of 268 cm/y (105 in/y) of precipitation, most of which comes in the form of rain during the spring. Jênoze-g̈êi Fêqê covers an area of nearly 6 km2 (2 mi2), and an average elevation of 1348 m (4422 ft) above sea level.

Overview

Jênoze-g̈êi Fêqê was founded durring the late 9th century, by Scarab Beetle Swarm Fyênm. The establishment of Jênoze-g̈êi Fêqê was somewhat plagued by a lack of willing colonists, leading to Scarab Beetle Swarm Fyênm electing to pay people to resettle in Jênoze-g̈êi Fêqê.

Jênoze-g̈êi Fêqê was built using the conventions of Iron Elven durring the late 9th century. Naturaly, all settlmentss have their own look to them, and Jênoze-g̈êi Fêqê is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Jênoze-g̈êi Fêqê is buildings are arranged arround a network of spacious gravel streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The town has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the town is well defended against anything short of an army. The town's cost-cutting-focused defences are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the towns defences.

A look around Jênoze-g̈êi Fêqê gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. A second look around Jênoze-g̈êi Fêqê makes it abundantly clear the town suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had.

Civic Infrastructure

Jênoze-g̈êi Fêqê has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Jênoze-g̈êi Fêqê has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Jênoze-g̈êi Fêqê. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Jênoze-g̈êi Fêqê's parks.

Jênoze-g̈êi Fêqê has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Jênoze-g̈êi Fêqê.

Jênoze-g̈êi Fêqê has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Jênoze-g̈êi Fêqê has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Jênoze-g̈êi Fêqê has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Jênoze-g̈êi Fêqê has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Jênoze-g̈êi Fêqê's public wards, blessings, and other arcane systems.

Jênoze-g̈êi Fêqê possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large Town. Jênoze-g̈êi Fêqê's grid is powered by hydrogalvanic generators.

Jênoze-g̈êi Fêqê has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Jênoze-g̈êi Fêqê's natural decorations nor waterways.

Jênoze-g̈êi Fêqê has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Jênoze-g̈êi Fêqê has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Jênoze-g̈êi Fêqê's garrison was built using a different architectural style from the rest of the town. The style used is characterized by vertical proportions, pointed arches, external buttressing, and asymmetry in the general shape of its buildings. The decorative features of the style were key, consisting of large arched windows, pointed arches, vaulted ceilings, flying buttresses, and sculptures integrated into the structure itself. Occasionally, for very important buildings, an array of sculptures or one colossal sculpture might replace the entirety of the entrance to said building.

In Jênoze-g̈êi Fêqê the milk never sours.

The Mud Elemental, Large near Jênoze-g̈êi Fêqê are known to be more aggressive than normal.

Jênoze-g̈êi Fêqê's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves gestures to channel Augury energies of tier 1 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 4
  • Farm Laborer: 9
  • Hunters: 5
  • Milk Maids: 4
  • Ranchers: 2
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 6389 m2
    • Cattle and Similar Creatures: 392
    • Poultry: 4710
    • Swine: 314
    • Sheep: 15
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 157

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 2
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 4
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 4
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 10
  • Furriers: 1
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 11
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 4
  • Chandlers: 4
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 4
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 6
  • Coachmen: 2
  • Cooks: 8
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 9
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 8
  • Tavern Keepers: 7

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 2
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 6
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 2
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Consultants: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 3
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 9
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 4
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 6
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 7
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 7
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 5

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 3
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

507 of Jênoze-g̈êi Fêqê's population work within a Foundational Occupation.

954 of Jênoze-g̈êi Fêqê's population do not work in a formal occupation, but do contribute to the local economy. 109 (7%) are noncontributers.

Points of Interest

Jênoze-g̈êi Fêqê is home to some form of natural wonder. It could be a hot spring, or an especially enchanting glade, or a particular vista. Whatever it is, it's such a lovely attraction that Jênoze-g̈êi Fêqê sees its fair share of tourists every year from all across Eyom. Consequently, its residents speak many languages at a functional level.

Jênoze-g̈êi Fêqê's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Jênoze-g̈êi Fêqê suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of saved most of the town when a natural disaster struck Jênoze-g̈êi Fêqê. Jênoze-g̈êi Fêqê created a local delicacy in 's honor which is served at festivals.

History